Kind of piggy-backing off of my last animation assignment, I decided to do a little concept work for my characters on the short film brewing in my head to nail them down a bit better. Hopefully the more I can visualize them on "paper," the easier it will be to model them in Maya.
Thursday, September 23, 2010
Tuesday, September 21, 2010
Final assignment for guild class
Wow, 12 weeks went by fast! This last assignment features two characters I'm thinking of developing a short film for. Not sure I've nailed down the design yet. I was mainly considering the contrast between the two personalities for this test. I'll probably end up animating the short in 3D since that's the medium I'm most comfortable with. I wish I didn't have to go through the trouble of creating my own models and rigs, though! It's been so long since I went through that process for "Swing."
Anyway, the shot was a bit poorly planned as you never see the fan catch the home run ball (ran out of room at the edge of the paper, something you don't have to worry about in 3D!) I still had fun with it though, and enjoyed the class with Alex Topete and Mike Polvani! It's nice to do something completely different and remind myself of the reasons why I wanted to become an animator in the first place. Mocap cleanup has a nasty habit of sucking the life and creativity out of one's work. Thanks Alex and Mike for reigniting the spark! :)
Anyway, the shot was a bit poorly planned as you never see the fan catch the home run ball (ran out of room at the edge of the paper, something you don't have to worry about in 3D!) I still had fun with it though, and enjoyed the class with Alex Topete and Mike Polvani! It's nice to do something completely different and remind myself of the reasons why I wanted to become an animator in the first place. Mocap cleanup has a nasty habit of sucking the life and creativity out of one's work. Thanks Alex and Mike for reigniting the spark! :)
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