Saturday, February 25, 2006
4 legs are trickier than 2
I have come to the conclusion that the difficulty of animation is exponentially proportional to the number of legs your character has. It's funny, you'd think the difference between a character with two legs and two arms versus a character with four legs would be less than it really is. I mean, after all, it's still 4 appendages each.
I suppose it is because as bipeds ourselves we are used to knowing how weight is carried on two legs. The weight distribution on a 4-legged animal is more foreign and requires a lot more study.
The nice thing about arms is that you don't have to worry so much about which one is the "weight bearing" one, because neither are (unless the character is on the ground or in some acrobatic position like a handstand, etc.). This frees up the hands to make gestures or swing or hang limply by the sides. But legs are always working. And if you have a 4-legged character that has to start gesturing with a paw, then you have to make sure the weight has shifted off of that paw in order to lift it up. It's all quite complicated.
So, major props to any animator who's tackled the 4-legged creature!
I'll try to post an update to my wolf animation soon...
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1 comment:
Nice drawing Erica. :) Miss browsing through your sketchbook!!
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